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Case File #008 – When the Ship Met the Nav Computer
Alright, kid, here’s the truth nobody puts on the blueprint. A machine can move beautifully. Tilt just right. Hit every mark. Feel alive. But without software? It’s just a very talented bucking bronco. We hit that moment fast. The rig could move. Oh yeah, it moved . But the experience? That needed a brain. Something that could talk to the hardware, read the room, react in real time, and stop the whole thing turning into an expensive rodeo. Enter the demo. Built in collaborati

Avalandia Team
Dec 20, 20251 min read


Case File #007 – The Question We Couldn’t Ignore
Alright, kid — this is the part nobody warns you about. You spend weeks making sure the ship flies. You fight the rattles, the glitches, the moments where everything almost falls apart. You stack the evidence, pin it to the wall, and finally say, “Yeah… this thing works.” And then someone asks the question. Not about motors. Not about safety limits. Not about power draw or calibration curves. They ask: “Okay… but what are people actually going to experience on this thing?”

Avalandia Team
Dec 20, 20251 min read


Case File #005 – The First Controlled Peek
Alright, kid…this is the dangerous part. Not the testing. Not the machinery waking up. The showing just enough part. We don’t throw open the hangar doors. That’s how you lose a ship before it’s spaceworthy. Instead, we crack them open, just a sliver. Enough for the hum to leak out. Enough for someone passing by to stop and say,“Hang on… what the hell is that ?” The rig powers up in half-light.Shadows stretch. Motors settle into a low whine like they’re daring someone to get

Avalandia Team
Dec 20, 20251 min read


Case File #002 – Avalandia in 90 Seconds
Alright, here’s the deal I’ve got about 90 seconds before someone tells me this is a bad idea, so let’s make it quick. Avalandia builds Motion VR experiences. Not the boring kind. Not the “stand still and don’t puke” kind. The fun kind - the kind that makes people go, “Alright…now that’s something.” We’re talking “I didn’t know VR could do that” stuff. Look, we’re not a massive fleet of engineers or in a shiny headquarters with a fountain in the lobby. We’ve got a small tea

Avalandia Team
Dec 11, 20251 min read
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